I’m developing for Oculus and Vive. Rift seems to do a fine job of covering up my poor framerate in the build, but the Vive/SteamVR reduces screen resolution since it’s having terrible performance in my builds. In editor, it looks great and runs at a solid 90fps in the Vive.
When I gpuprofile in editor preview, I’m getting a nice 8.2ms.
When I build the project and play back the same scene, I’m getting 25fps, judder and reduced screenpercentage to try to help it. Anyone know what is going on?
(I’ve turned off framerate smoothing which is something I found mentioned online. Doesn’t help).