VR pawn not being possessed

It doesn’t work. It works with the migrated VRPawn from the VR template, but not with the CharacterBP I’ve been working on just fine for about a week. And I really can’t pinpoint what the problem is, I wasn’t even touching any components or class settings. I’m currently going over every possible checkbox between the two blueprints. If it doesn’t work, I’ll start removing and adding back all the vr components.