I’m having a weird issue with the VR Pawn. It’s the standard one from Unreal. In the editor the pawn spawns where it should and at the correct height. When built, the first scene spawns the pawn in the floor, all other levels, the VR pawn is at the correct height. This first scene is simple, and pretty much only has the pawn sitting on a basic floor. So I made a blank level, put in only a light, floor and VR pawn, packaged it, at it’s still sending the pawn through the floor.
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not sure but this was happened to me before when i forget to add collision on the floor in my level.
The floor is just a cube pulled in and scaled. It had collision on using the default setting. I changed it to block all dynamic to test it, and same result. Additionally, I set the start up map to a random different map and packaged it. Again it put the pawn in the floor on the first map, but the subsequent levels were fine.
Hey! Having the exact same issue.
Have you managed to find a silution?