Hello!
Can someone PLEASE help with the following:
When you launch project in CLIENT mode (either putting “Use Dedicated Server” on, or through advanced settings) VR just stops working.
Always.
Tried both Oculus/Vive. - the helmet just shows loading screen forever.
If you play offline or standalone - it works just fine, but when it is client - it just never works.
That’s the huge problem
Surfing the web and investigating the problem we found out that the problem comes back to 4.13 update, e.g. https://answers.unrealengine.com/questions/491177/i-cannot-play-vr-multiplayer-client-side-within-ed.html
But still, after weeks of surfing and efforts we found no solution for this. We tried spawning Begin Play event manually, removing Loading Screens by different ways, investigated “Level Streaming” issues which tend to cause very similar problems, changed versions of editors, recompiled it from source etc. etc.
I don’t believe no one is creating multiplayer games for VR in Unreal Engine. So there definitely should be way to overcome this!
Does anyone have an idea where we should look for?