VR Multiplayer failing to do a RPC to Server from PlayerController or Pawn

ok, when listenServer is started, there is just one MyPawn that exists.

Connecting with a client, that client now says there are two MyPawns which seems right: the clients pawn and the other user’s pawn that is on the listenServer.

Regardless, on the non-listenServer client, I see the correct Pawn is being called back from the GrabComponent and when it tries to call the RPC on the server I actually have the following error:

LogProperty: Error: Replicated TMaps are not supported.

Any clue what that means.

(btw the non owning stuff appears to be garbage… concerning the listenServer pawn…)