VR Multi User Testing workflows


I was hoping to get some feedback as to how people are generally testing their VR multi-user projects. Currently I’m using the Multi User template with some modifications, but every time I want to test a new feature, I need to package the project, send it to both PCs, load both up and connect. This is slowing down my workflow quite considerably, so I was wondering if anyone had any additional workflows for this.

We develop on a Perforce Assembla server using in-engine Source Control hosted on the cloud. Using UE 4.21 currently but would consider upgrading if theres a feature in a future version I dont know about.

Thank you for your input!

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