# VR Motion Controller shaky

**URL:** <https://forums.unrealengine.com/t/vr-motion-controller-shaky/796045>\
**Category:** Getting Started & Setup\
**Tags:** unreal-engine\
**Created:** [March 21, 2023, 11:44pm UTC](https://forums.unrealengine.com/t/vr-motion-controller-shaky/796045 "2023-03-21T23:44:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![UlringOfDeath](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UlringOfDeath](https://forums.unrealengine.com/u/UlringOfDeath)\
**Post date:** [March 21, 2023, 11:44pm UTC](https://forums.unrealengine.com/t/vr-motion-controller-shaky/796045/1 "2023-03-21T23:44:01Z")

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How do I stabilize the controller so its not so shaky with every tiny hand movement? The motion controller is set up to be a space ship and the front of the ship has an aiming reticle attached to it. Every little hand movement is as shaky as my real hand. What do I add to my Player Character blueprint to stabilize my hand? I have my motion controller setup in my components.

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**Author:** ![UlringOfDeath](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UlringOfDeath](https://forums.unrealengine.com/u/UlringOfDeath)\
**Post date:** [March 23, 2023, 2:06am UTC](https://forums.unrealengine.com/t/vr-motion-controller-shaky/796045/2 "2023-03-23T02:06:50Z")

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Nevermind. Got it. Found that attaching a SpringArm to the Motion Controller and then attaching the components inside to the SpringArm worked. Thought it was only for cameras but it can work for other things.

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**Author:** ![Meowth3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Meowth3](https://forums.unrealengine.com/u/Meowth3)\
**Post date:** [October 22, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/vr-motion-controller-shaky/796045/3 "2026-10-22T18:25:33Z")

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Excellent fix dude you just saved me hours of trying to figure this out myself. Also if you make the spring arm lag a variable You could probably simulate different inertia on different things
