# VR Mode Grid below Actor when selected

**URL:** <https://forums.unrealengine.com/t/vr-mode-grid-below-actor-when-selected/444836>\
**Category:** XR Development\
**Tags:** source, unreal-engine, editor, CPP, question\
**Created:** [March 7, 2019, 7:32pm UTC](https://forums.unrealengine.com/t/vr-mode-grid-below-actor-when-selected/444836 "2019-03-07T19:32:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mariosbikos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mariosbikos/32/959233_2.png) [@mariosbikos](https://forums.unrealengine.com/u/mariosbikos)\
**Post date:** [March 7, 2019, 7:32pm UTC](https://forums.unrealengine.com/t/vr-mode-grid-below-actor-when-selected/444836/1 "2019-03-07T19:32:50Z")

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In the VR Editor More, when I select an actor I can see a bright grid that blinks white/yellow that shows the floor for that actor. Where exactly in the engine source code is this grid generated, because I want to de-activate it and stop it from rendering somehow. However I can’t locate it at all.

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**Author:** ![CptSpaulding](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cptspaulding/32/469126_2.png) [@CptSpaulding](https://forums.unrealengine.com/u/CptSpaulding)\
**Post date:** [May 26, 2022, 3:29am UTC](https://forums.unrealengine.com/t/vr-mode-grid-below-actor-when-selected/444836/2 "2022-05-26T03:29:47Z")

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I found a workaround by changing snaping grid size! At high scale you almost don’t see it.
