I’ve been working on a Project today, pretty far in.
When I discovered a Method to display only one Eye undistorted to the HMD Mirror Window.
I added the Execute Command “HMD mirror mode 2” and “Fullscreen” to my Levelblueprint.
Now the Screen of the Mirror Window is black at all times, the View in the HMD (HTC Vive) is still fine.
Any ideas how I solve this problem? Reverting the Settings to default and Changing HMD mirror mode to 0 again did change nothing at all.
For the time being, I have to use the Headset Mirror of Steam VR which works fine, but it is very inconvenient to develop this way.
Strangely this even happens on a different Map on the same Project. Haven’t tried another Project yet.
Maybe there’s some issue with the Hardware, we’re using a 970 for the PC I am working on.