# VR Instanced Stereo & Forward Rendering casts wrong shadow from Movable, Static Mesh Component & Skeleton Mesh(Animation), with tessellation (PN Triangels) and a stationary point light in the right eye from HMD- how to fix it?

**URL:** <https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799>\
**Category:** Rendering\
**Tags:** stereo-rendering, vr-template, shadows-problem, unreal-engine, tessellation, question\
**Created:** [April 13, 2017, 10:54am UTC](https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799 "2017-04-13T10:54:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![S.W](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@S.W](https://forums.unrealengine.com/u/S.W)\
**Post date:** [April 13, 2017, 10:54am UTC](https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799/1 "2017-04-13T10:54:48Z")

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**Update**  
Hello, I have a problem with a Movable Static Mesh Component & Skeleton Mesh(Animation) with tessellation (PN Triangels). I’m running on UE 4.16.1 with Instanced Stereo & Forward Rendering the Mesh casts wrong shadow(s) in the right eye from HMD. As light source there is only one stationary point light Is there a way to fix this?

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**Author:** ![anonymous\_user\_942e8e52](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_942e8e52](https://forums.unrealengine.com/u/anonymous_user_942e8e52)\
**Post date:** [June 18, 2019, 8:07pm UTC](https://forums.unrealengine.com/t/vr-instanced-stereo-forward-rendering-casts-wrong-shadow-from-movable-static-mesh-component-skeleton-mesh-animation-with-tessellation-pn-triangels-and-a-stationary-point-light-in-the-right-eye-from-hmd-how-to-fix-it/390799/2 "2019-06-18T20:07:08Z")

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It looks like this has been fixed in 4.22.

Also, you could fix this by disabling Instanced Stereo rendering.
