# VR in 2023.2.2 with DirectX 12 does not work properly

**URL:** <https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768>\
**Category:** Feedback & Requests\
**Tags:** directx, oculus-vr, twinmotion, question\
**Created:** [March 14, 2024, 4:50pm UTC](https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768 "2024-03-14T16:50:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![GfG\_Koralewski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GfG\_Koralewski](https://forums.unrealengine.com/u/GfG_Koralewski)\
**Post date:** [March 14, 2024, 4:50pm UTC](https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768/1 "2024-03-14T16:50:24Z")

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Hello everyone,

since the new Twinmotion version 2023.2.2 the VR mode no longer works properly with DirectX 12. In the VR glasses, only the left image is displayed correctly - on the right eye however you see a white area with black artifacts (see video below).

In the meantime, the following things have changed:

1. Update of the Twinmotion version to 2023.2.2
2. Update of the Meta Quest software to 62.0.0.273.343.570372087

PC:

- Windows 10
- i7-7700K
- GTX 1080 ti (Nvidia driver 551.76)
- 32 GB Ram

VR glasses:

- Meta Quest 3 (linked with cable)
- Meta Quest Link is set as the active OpenXR Runtime

I tried multiple Twinmotion projects in VR – same problem. DirectX 11 works but perfomance is poor.

Cheers

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**Author:** ![Laudal75](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/laudal75/32/769581_2.png) [@Laudal75](https://forums.unrealengine.com/u/Laudal75)\
**Post date:** [March 20, 2024, 1:10pm UTC](https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768/2 "2024-03-20T13:10:04Z")

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> [@GfG\_Koralewski](#):
>
> (linked with cable)

It looks like a frame drop. what kind of cable are you using? (a ‘standard’ USB would not work, you have to use a USB C 10Gbps cable)

GTX 1080 ti is quite low for VR

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**Author:** ![GfG\_Koralewski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GfG\_Koralewski](https://forums.unrealengine.com/u/GfG_Koralewski)\
**Post date:** [March 21, 2024, 10:57am UTC](https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768/3 "2024-03-21T10:57:37Z")

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> [@Laudal75](#):
>
> It looks like a frame drop. what kind of cable are you using? (a ‘standard’ USB would not work, you have to use a USB C 10Gbps cable)
> 
> GTX 1080 ti is quite low for VR

Hey @Laudal75,

thx for the reply 👋 – we are using the official USB-C cable from Meta ([https://www.meta.com/de/quest/accessories/link-cable/](https://www.meta.com/de/quest/accessories/link-cable/)).

We haven’t changed the cable in the meantime, it does work with DirectX 11 so … and it used to work with DirectX 12 before.

Have you ever seen anything similar to what I sent in the video attachment? I find it strange that these-white-screen-artifacts only appear on one VR eye 🤔 .

Cheers

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**Author:** ![GfG\_Koralewski](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GfG\_Koralewski](https://forums.unrealengine.com/u/GfG_Koralewski)\
**Post date:** [April 15, 2024, 1:09pm UTC](https://forums.unrealengine.com/t/vr-in-2023-2-2-with-directx-12-does-not-work-properly/1751768/4 "2024-04-15T13:09:27Z")

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Just wanted to report that I recently had a similar experience (only left eye visible in VR, while right eye has a white sight with artifacts) with another DirectX 12 Unreal Engine based software / game („Project 401“). Note: this happened with a different computer + pair of VR glasses.

It appeared while changing the “anti aliasing settings” to a lower value. Don’t know if that helps you guys in any way 🙂
