# VR image not consistent

**URL:** <https://forums.unrealengine.com/t/vr-image-not-consistent/432362>\
**Category:** XR Development\
**Tags:** vr-use-focus, unreal-engine, Rendering, UE4, CPP, question\
**Created:** [August 24, 2018, 1:07pm UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362 "2018-08-24T13:07:59Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![anonymous\_user\_e621d48e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Post date:** [August 24, 2018, 1:07pm UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362/1 "2018-08-24T13:07:59Z")

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I’m developing a simulation using VR. I’ve set up a HTC Vive and my code seems to integrate well with it. However, when I put the headset on, the right lens shows the objects within the simulation to be quite far away whereas the left lens shows the object at the correct distance. Consequently, you get a merged image which is incorrect/blurry/omits visual details. Does anyone know how to fix this issue?

P.S. I get an error saying ‘Compositor is not fullscreen’ which doesn’t go away if that helps…

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**Author:** ![BladeMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladeMaster](https://forums.unrealengine.com/u/BladeMaster)\
**Post date:** [August 29, 2018, 3:33pm UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362/2 "2018-08-29T15:33:33Z")

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Go to SteamVR settings, Developer tab and click on “Enable Direct Mode”. It might work.

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**Author:** ![anonymous\_user\_e621d48e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Post date:** [August 30, 2018, 8:29am UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362/3 "2018-08-30T08:29:31Z")

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That hasn’t solved the issue unfortunately…

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**Author:** ![BladeMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladeMaster](https://forums.unrealengine.com/u/BladeMaster)\
**Post date:** [August 31, 2018, 6:48pm UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362/4 "2018-08-31T18:48:02Z")

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Sorry to hear that. If you resolve the issue, do post the solution here.

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**Author:** ![anonymous\_user\_e621d48e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Post date:** [September 4, 2018, 10:08am UTC](https://forums.unrealengine.com/t/vr-image-not-consistent/432362/5 "2018-09-04T10:08:17Z")

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Upgrading the engine to 4.20 seemed to fix the issue for me 🙂
