# VR.How to reverse a timeline after the Pawn teleported ?

**URL:** <https://forums.unrealengine.com/t/vr-how-to-reverse-a-timeline-after-the-pawn-teleported/400645>\
**Category:** XR Development\
**Tags:** reverse, timeline, unreal-engine, door, question, Blueprint\
**Created:** [July 25, 2017, 12:18pm UTC](https://forums.unrealengine.com/t/vr-how-to-reverse-a-timeline-after-the-pawn-teleported/400645 "2017-07-25T12:18:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Marius.Simionica](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Marius.Simionica](https://forums.unrealengine.com/u/Marius.Simionica)\
**Post date:** [July 25, 2017, 12:18pm UTC](https://forums.unrealengine.com/t/vr-how-to-reverse-a-timeline-after-the-pawn-teleported/400645/1 "2017-07-25T12:18:29Z")

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Hello everyone. My question is simple. What nodes should I use to reverse my timeline (a sliding door) to it’s original position (closed door) after I teleported away from the trigger ? The door opens when I teleport to the selected trigger but it doesn’t close after I leave

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 ![203076-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/3/b/c3b85542ce56544f3be37e7ccdd3da2b7bf84629.jpeg)

 ![203077-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/7/56797cc82848c34db040b35511221c6e5c17a258.jpeg)

To note :  
in picture 1 I made the teleportation method (followed a tutorial).

in picture 2 you can see that branch wich I made based on my intuition and I hoped it worked and somehow it does. The “reserve” part of the node is not working.  
I want after I teleport to another location the door to close.  
Help please and thank you.

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<div class="post-metadata">

**Author:** ![Marius.Simionica](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Marius.Simionica](https://forums.unrealengine.com/u/Marius.Simionica)\
**Post date:** [July 25, 2017, 8:32pm UTC](https://forums.unrealengine.com/t/vr-how-to-reverse-a-timeline-after-the-pawn-teleported/400645/2 "2017-07-25T20:32:19Z")

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Does anyone have a suggestion ?

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**Author:** ![6r0m](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/6r0m/32/1194563_2.png) [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Post date:** [August 15, 2017, 8:20pm UTC](https://forums.unrealengine.com/t/vr-how-to-reverse-a-timeline-after-the-pawn-teleported/400645/3 "2017-08-15T20:20:26Z")

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on the trigger you have two events: begin overlap, end overlap

compare overlaping actor wiht pawn, but check if your pawn make collision (by default only on controllers)
