Were you able to resolve this? I’ve got the exact same issue albeit with an HTC Vive. In a packaged project the tracking is delayed but in VR preview, everything is fine. I’m running UE 5.2.1 with the ViveOpenXR and OpenXR plugins enabled. I can take the same project and run it on an Oculus Rift and Quest 2 and there is no delay. These, however, are NOT using the OpenXR plugin/runtime.