Just hoping that you guys can help me out with getting all of this sorted out in my head and advise me on the best thing to do.
I’m at the VERY stages of developing my game so far and I’m trying to plan ahead as much as possible. First of all I’ll give you a quick rundown of what sort of game I’m going to want to create and the basics of the plot so that you can advise me on whether to use the normal renderer or the forward renderer.
My game is going to be a survival horror game set on a mining ship in deep space. One of the crew inadvertently brought back an alien from the surface which over time has laid eggs in the crew. The side effects of this parasitic invasion is insanity, paranoia and violent behaviour so when you dock with the ship after receiving a distress signal all of the crew are dead (They’re all dead Dave lol).
I’m going for a Dreadhalls meets Alien Isolation type game but with face hugger type aliens rather than a bloomin great big alien and I’m planning on having the little buggers jumping out of engineering panels, air vents, light fittings and corpses.
I’m planning on having the lights on the ship breaking when an alien pops out of the light fittings and also having the now deceased Chief Engineer sabotaging the electrical system so that every now and then all of the lights on the ship turn off temporarily forcing the protagonist to use his torch.
So will me using lights in this way prevent me from baking lighting…? And will these lights prevent me from using the forward renderer…?
I’m a complete n00b at this malarky so please explain all of this as if I’m 5 years old lol
Many thanks in advance for any help!