VR Expansion Plugin

I’m migrating my project from version 4.27 to version 5.4.1 and have encountered numerous issues, but that’s not the main point right now. In UE5, the physical connections, including the behavior of physical hands, are not working well at all! Even in the demonstration project of your plugin, after using a snap turn (e.g., 45 degrees), the hands start behaving strangely. For example, the hand physics go to sleep and only activate when the distance between the controller and the physical hand reaches a certain point. What’s happening with the physics? Maybe I’m doing something wrong, but it doesn’t even work properly in the clean example project you provide. How can I make the physical hands work correctly?