VR Expansion Plugin

Hello @mordentral

We’re having an issue getting the velocity of the client player.

Our game is multiplayer and LBE, so no movement done with input, only with real physical movement.
We are trying to get the velocity of that movement to drive the animations on the client.
Currently, we get the component velocity of the replicated camera of the vr character. This however returns a valid velocity on one frame, but then a zero velocity and the 2 next frames.

Due to that, our animation looks jittery and buggy.
Is there something we’re missing? Is this a known thing?

Thanks in advance for your time.