VR Expansion Plugin

It looks like the problem is in the C++ code of the plugin. Because I tried to directly attach a weapon using the GripObjectByInterface method, bypassing the extra code, as in the screenshot, and ended up with the same error, stack overflow (((
And this problem is only with the AttachmentGrip mode.

Any ideas, a quick way to fix this? I need the AttachmentGrip mode because… with it, the weapon behaves as it should and does not twitch/catch up with the hands when the character moves from side to side.