Hello, I am relatively new to unreal engine compared to the amount of experience I’ve accumulated in unity, so I’m a bit confused as to why this plugins “Pawn Class” if that’s the correct term for it, seems to be falling through the floor.
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I checked the capsule collider on the pawn actor, and all but WorldStatic was set to ignore, however world static is set to block. I’ve set the floor to BlockAll as well for testing purposes, which seems to force it into WorldStatic
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I checked the position of the collider and the camera positions, and it seems that it’s not a matter of relative position changing, but the whole actors position
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I set it to print a message if any collision was detected on the pawn, however none displayed
I’m a little stuck as I am unsure as to whether its an editor specific, or plugin specific issue
– edit: Oh man, turns out its a situation where I knew the answer and forgot. It was because I forgot I had to change the play mode to VR Preview