VR Expansion Plugin

Thank you so much for the reply. So that’s what that is for.
Physical objects start going nuts when you release them.

One thing is odd and this might be an issue with Unreal Physics and not the plugin. In the video above I turned on colliders so we can see them. When I pass my hands through the dummy he reacts accordingly. But once I grab the head and release it, the hands start going through the head and the collision happens a little bit offset. But unreal still draws the collider on the correct place. Same thing for the torso of the dummy.