Hi there,
Great plugin! Awesome to see so many examples of the capabilities of VR showcased in one place.
I’m currently working with the Vive Focus 3 in UE5.1 and I’m looking into implementing hand gestures. I have two questions:
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I got the GraspingHandManny to correspond to my hand gestures but there’s a rotational and positional offset. In the image below is GraspingHandManny compared to what I’m getting from OpenXRHandTracking in purple (which is correct). Exactly where could I adjust
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Is there somewhere an example of a more minimal setup to what I’m trying to achieve? I’m honestly kinda lost in the GraspingHandManny blueprint