Thanks ,
I couldn’t get Set Can Affect Navigation Generation to work on the Grippable static mesh actors in the example template as it’s looking for a pawn object reference but I did find the ‘Can Ever Affect Navigation’ check box for the Static Mesh Component of the objects.
It’s been several years since I’ve worked with Unreal. (And first serious VR creation here)
I’ve forgot more than I realized, and I’m not getting any younger!