Hey, i have an issue with the plugin. When you keep still the hands with an object grabed, the object enters in sleep physics state and not awake when moving again, stucked the object in the air.
I worked around issue check in the tick event when the object has linear or angular velocity and wake it up.
But i don’t know if worked around could solve in more efficient way. I only check it in the Event Tick when Tick is working (only when helds the object), and when the object fires the Sleep Event. I check if has movement (with linear or angular velocity) and if true, Wake it manually. I still think is dirty solution and i reinventing the wheel surely you know a better solution or the plugin include any check o setting to fix it up.
PD: I use UE5.