VR Expansion Plugin

Hey, i used the plugin in the 5.0 version, only the plugin, not the Template, all in c++. I have a problem with the grip system.
When i call GripObject function, it’s return true. But the object isn’t gripped.

But if i keep moving the character, it’s gripped well. I tried to debug by myself, but i don’t see where the function treat my collision as sweep.

Any suggestion here?

The collision is fine, i pretty sure is a simple bool but not sure where is it. :frowning: