VR Expansion Plugin

#1: Yes

#2: they already can but I wouldn’t suggest it, its just not scripted to make it easier. Most games that do fake the penetration (set distance embedded) and enforce point forward during the throw, its not really something I need to handle in the grip script. It actually works out better having the logic manual as it feels smoother.

#3: No real need for my input to create those, they aren’t melee related and are significantly easier from the physics side of things, i’m not trying to make a full weapons system, i’m providing tools for parts of one that people would have issues with doing themselves, I generally steer away from creating entire gameplay systems so as to keep the tooling as flexible as possible and not encourage cloning. A big reason that the stabbing logic is in BP currently is to allow people to customize it to their liking, only having the script handle collision events and hand switching / physics settings keeps it flexible.