i hear that from everyone when i ask about it. but i find it way more jarring when im squeezing a grip and its no longer holding the thing i grabbed. it may be different for vibe, but i know that on my oculus. most games grip and dont release. and to be expecting it to be gripped and held,and its not kills it for me.
and the game i have in mind is very much a climbing game. and every type of climbing game i’ve every played. except for “the climb”. only grips with one hand. and i feel like its bad in way because if you only grip with one hand you fall if you slip. even if im still holding the other hand gripped. the climb may separate your hands from reality. but i feel its better. plus i can do like some and if you get to far, and show a ghost of your hand and a line to point you back where you need to be. and probably give you a heavy vibration and a losing grip notification if you dont put it back where it needs to be.
is all of the climbing confined in the climbing functions.
ill probably try your suggestion on saving the last one and using the primary, and snapping back to the last if primary releases and secondary is still gripped.