VR Expansion Plugin

Generally that would be just you locking the mesh in place for one hand. You can decide to run the offset logic in some sort of combination center point between the hands but I wouldn’t suggest it since they can seperate.

You can store both locations and only use the newest one for current grip logic, but it will pull your other hand with you. Think about how it would have to work otherwise, your hands aren’t actually rooted in place in the real world.