VR Expansion Plugin

I’m trying to use a lever, and for the life of me, I’m at a total loss. I set up the lever using the NativeLeverActor as reference with its VRLeverComponent. But for some reason, when I grip the component, i.e. lever, I pull the lever right off of the base. It won’t stay attached! Nor does it work.

Am I missing something simple? Feels that way. All I’m doing is calling the GripMotionController->GripComponent() function on it. Is there something else I should be doing? Something more to the setup that I’ve missed.

For what it’s worth, my character is based on the AVRSimpleCharacter.

EDIT: When set to a physics lever, it sorta works, but the lever shakes the whole time and keeps jumping out of its base… And I have no trouble picking up / gripping GrippableStaticMeshActors.