mordentral
(mordentral)
December 19, 2017, 4:04am
1946
Awesome, thanks. I should’ve known you had materials covered. I think what I was getting at with making surfaces within a decal volume grippable was to give some leeway with the grippable surface; so like your grab spheres don’t have to actually be intersecting with the material in order to grab.
I’ve only dealt with static, skeletal and landscapes for grippable/climbable stuff. Is it currently possible to make volumes (box, sphere, capsule collision) climbable? Or does there have to be a material/static/skeletal/landscape actor to climbable.
Anything that has a world position and that can take and overlap or trace (or you manually specify) can be climbed. Its kind of up to you to define the limits.