Hi guys. I’m currently looking into throwing dead corpses around in VR. I was thinking that the grippableSkeletalMesh would be perfect for , just make a ragdoll and good to go! However, it seems isn’t the case. When i make my ragdoll a grippable skeletal mesh, I can pick it up, but only by the root bone. I was hoping to be able to whip him around by the legs. Any idea if i’m missing something simple or if just isn’t possible the way i’m trying to do it?