Pushed a new commit to the plugin and template today
Plugin:
Added GripPriority setting to AdvancedGripSettings, lets you perform logic on the priority of
something using the interface.
Could also be used to sort through currently held items.
Template:
Converted grip trace/overlap to an array check and a MultiSphere trace. It now loops through all
hit / overlapped components and checks for if they are grippable and if so, if they have a higher grip priority
than the last. lets you use the new grip priority setting and also makes grip detection more powerful.
It also always prioritizes gripping something over climbing on something.
The old method just took the first detected object (closest one) and went with it.