VR Expansion Plugin

Updated the template to clean up the gameplay tag usage a bit, it actually required extending the GameplayTag functionality in engine as well to get working correctly. (new commit to the plugin adds , but its not a big deal unless you use new template version).

The new GripDropOrUseObject node looks like below, I am calling the new one from the old one so that hopefully it will remain backwards compatible for now for people.

https://i.imgur.com/kh6vcET.png

Edit The functionality I needed for from gameplay tags is entirely missing both in c++ and blueprint currently, I am considering cleaning it up, expanding it, and pull requesting it to the engine itself eventually. If that happens the node names for the new gameplay tag functions would likely change at some point.