No that should do it, I did just test on a new static mesh actor and I had to hit compile on the blueprint but it showed up right afterwards.
Edit I will note that these changes were not back ported to the 4.12 locked version.
No that should do it, I did just test on a new static mesh actor and I had to hit compile on the blueprint but it showed up right afterwards.
Edit I will note that these changes were not back ported to the 4.12 locked version.