mordentral
(mordentral)
October 28, 2017, 10:31pm
1729
AtmaStudios:
I know is quite involved, but I think the features are what I want ideally. I know I also a newbie and it’s a bit overwhelming, but my game will mostly be based around triggers and navigation. I hope you do not mind if I ask more questions, I have never really been so interested in something like … VR is quite compelling.
Another question I have is can I make a trigger change the movement ability of the player? Like change them from ArmSwing to Teleport once they enter a Trigger. I imagine it is possible and digging around I found your nice list of all the movement types. I believe I could just cast to that Motioncontroller BP.
Thank you again for awesome setup… I can only imagine what will inspire people to do, I know it has set my dream game idea higher and higher.
The current movement mode is an Enum for each hand in the template so that it is easier to test them all, setting that enum sets the current movement mode MovementModeLeft and MovementModeRight