That was the step. Never knew such a setting (Instanced Stereo, in Project Settings) existed. Thanks a lot!
Edit: Scratch that. Didn’t work. After enabling Instanced Stereo and restarting, seems SteamVR’s saying UE4Editor isn’t responding. Restarted again, making sure no other instances were running. That previous error went away, but the Camera/HMD is still stuck at the bottom of the capsule.
The ss shows what it looks like when the controllers are off. Turning 'em on, they disappear - probably are moving to their proper position relative to the capsule. (I’m working in a really confined space where the ground is out of sight of the sensors, so I can’t verify if they’re getting tracked).
I’ve verified the proper character is spawning at least.