VR Expansion Plugin

Hi,

I’m trying to make small mini game where you throw a ball between players, I made a grippable static mesh with the default grip interface settings, but when I throw the ball, there’s a frame where the ball continues to be attached to my hand before it receives the update from the server that sets it to the correct position. I’m using the template character.

What is the best way to have remove “jitter”/desynced frame before the server updates?

Thank you