Pushed a new commit to the plugin tonight
Early implemented a new method of handling the controller late updates that Epic is
using in the upcoming 4.18 patch.
It utilizes a double buffer for the scene references in the render thread and effectivly
solves the high velocity tracking issues that were very evident before (when moving fast
the controllers late update would send them flying all over).
also started adding some comments for incoming 4.18 changes to remind myself.
There will be a lot of changes incoming due to OpenXR starting to be supported in engine.