Yes, is set to replicate:
is My Weapon Base Class, extend your GrippableSkeletalActor class.
is my method on Character class to Spawn the Weapon on Event Possessed.
The attachment pont is a holster in the ParentRelativeAttachment, the Holster is set to component replicate.
And then i call method in the Event Possessed, in the server side.
And AssignClassWeapon is :
But only server spawns it. If I put the AddWeaponSlot in a Server event, and Multicast without Server, all Clients Spawn correctly the Weapons. But Why? If the Weapon is Replicated, the Server shoulded spawn Weapon and everyone sees the weapon.