VR Expansion Plugin

Yes, is set to replicate:

is My Weapon Base Class, extend your GrippableSkeletalActor class.

is my method on Character class to Spawn the Weapon on Event Possessed.

The attachment pont is a holster in the ParentRelativeAttachment, the Holster is set to component replicate.

And then i call method in the Event Possessed, in the server side.

EventPossessed.jpg

And AssignClassWeapon is :

But only server spawns it. If I put the AddWeaponSlot in a Server event, and Multicast without Server, all Clients Spawn correctly the Weapons. But Why? If the Weapon is Replicated, the Server shoulded spawn Weapon and everyone sees the weapon.