The launcher does not correctly compile plugins, you’ll have to launch from the compiler and compile it.
I got someone to test for me, it was to see if the automatic oculus / vive check on BeginPlay when running under steamVR was working correctly.
So far it is, I wouldn’t mind some ModelIDs from people though for their hardware though:
Left controller should say the model ID of the HMD, right should say the model ID of the controllers. I’m curious as to if all current gen Vives say the same model designation as mine and what the touch controllers print out.