# VR Dev - Do I need to place PlayerStart at each sublevel?  

**URL:** <https://forums.unrealengine.com/t/vr-dev-do-i-need-to-place-playerstart-at-each-sublevel/2432055>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, playerstart, question\
**Created:** [March 31, 2025, 3:02pm UTC](https://forums.unrealengine.com/t/vr-dev-do-i-need-to-place-playerstart-at-each-sublevel/2432055 "2025-03-31T15:02:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![lalunemi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lalunemi](https://forums.unrealengine.com/u/lalunemi)\
**Post date:** [March 31, 2025, 3:02pm UTC](https://forums.unrealengine.com/t/vr-dev-do-i-need-to-place-playerstart-at-each-sublevel/2432055/1 "2025-03-31T15:02:57Z")

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Hi, I’m developping a VR game with one persistent level and several sublevels. When player interact with a specific object at a sublevel, it will enter another sublevel ( through loading and unloading the new sublevel )

I expect to have a different starting point for player when they enter each sublevel and wonder if that could be achieve through placing a playerstart at each sublevel. But for most of the tutorial I’ve seen, they only have one pawn placed at the persistent level?
