# VR: Creating a new map player spawns away from Camera and Hands

**URL:** <https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207>\
**Category:** Blueprint\
**Tags:** spawn-actor, unreal-engine, oculus-vr, character-collision, Blueprint, question\
**Created:** [October 20, 2019, 3:01pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207 "2019-10-20T15:01:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mendez5721](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Post date:** [October 20, 2019, 3:01pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207/1 "2019-10-20T15:01:42Z")

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Hello! Im having a lot of trouble with my spawning. Using the default VRTemplate, I created a very simple level transition where you go through a portal type trigger box and your at the next level. However when i spawn in that next level, the camera spawns you in the ground or just completely under the whole stage but completely away from where i created an instance of the pawn. But the motion controller hands spawn where they are supposed to. I have adjusted the initial parent class of the motion controller pawn to be a character class, following the tutorial from  
Marco Ghislanzoni ‘[[ArchViz] Thumbstick locomotion & gravity with the standard VR template - Unreal Engine 4 Tutorial - YouTube](https://www.youtube.com/watch?v=EtEYIh9ndkc)’. I slightly adjusted the movement blueprint so that the rotation of the camera followed where your head is facing at all times. I have all the collisions on default at the moment. Im not sure if i need to adjust a ‘player start’ or what the actual issue is. Thanks ahead of time!

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**Author:** ![Schmicki](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Schmicki](https://forums.unrealengine.com/u/Schmicki)\
**Post date:** [October 20, 2019, 10:17pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207/2 "2019-10-20T22:17:08Z")

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have you checked the Gamemode,  
placed a Player Start in the level  
or set the Pawns Auto Posess Player Option to Player 0

 ![290594-unrealeditor-li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/a/a2af7b2a445290eb8a50fd9b6985f04e43e2cc29.jpeg)

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**Author:** ![Mendez5721](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mendez5721](https://forums.unrealengine.com/u/Mendez5721)\
**Post date:** [October 20, 2019, 11:29pm UTC](https://forums.unrealengine.com/t/vr-creating-a-new-map-player-spawns-away-from-camera-and-hands/457207/3 "2019-10-20T23:29:23Z")

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yeah so I ended up created a gamemode naming the motioncontrollerpawn as the default, and then i use player start from then on and it hasnt given me any issues since! Thanks for the response!
