Good Afternoon Everyone, What’s the best process for using inventory to equip stuff in vr?
Currently I have a action bar +inventory which completely works but i’m wondering whats the safest solution for using a socket type equip system with it…
Options I’ve come up with:
1 - In the main inventory actor BP, have 5 or so individual widgets socketed to a static mesh which is transformed via tick to parent body;
2- Use normal sockets and pass through object details and parameters, then update the inventory/action bar; or
3- Some how attach the buttons to a socket in the slot references?
other than that its simple to change the layout and make it usual drag and drop stuff, but i’m trying to steer clear of that.