VR camera view goes into the ground when I teleport

If you look at the VR template you will find it in the vr pawn blueprint. I don’t know where it might be for you as I don’t know what you’re working with/from. In the template it gets set to floor. I don’t know what the default is but I can say that what you’re experiencing sounds like you have it set to eye level (which might be the default). If that’s the case, calls to teleportto without any offsetting is going to drop your eyes to the floor. You can call the blueprint node SetTrackingOrigin from begin play on your pawn and set it to floor to test.