# VR, ATTACHING STATIC MESHES TOGETHER.

**URL:** <https://forums.unrealengine.com/t/vr-attaching-static-meshes-together/453606>\
**Category:** XR Development\
**Tags:** system, attach, Oculus, unreal-engine, question\
**Created:** [August 9, 2019, 1:02am UTC](https://forums.unrealengine.com/t/vr-attaching-static-meshes-together/453606 "2019-08-09T01:02:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rusul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rusul](https://forums.unrealengine.com/u/Rusul)\
**Post date:** [August 9, 2019, 1:02am UTC](https://forums.unrealengine.com/t/vr-attaching-static-meshes-together/453606/1 "2019-08-09T01:02:22Z")

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HI,  
i`m still a noob in VR and im currently trying to create a vr app where you pick up a static mesh and attach it to another static mesh in an exact location.i tried to use this plugin  
[https://www.unrealengine.com/marketp...achment-system](https://www.unrealengine.com/marketp...achment-system)

but when i try to use my own meshes i can’t pick them up anymore ( because they are only static meshes at this point and doesn’t have the pick up PB) and if i try to copy the pick up PB from a blue cube it won’t compile because the VR attachment system blueprint parent is a custom one “Weapon Base” and not a static mesh actor.

So can anyone help me figure out how to get the vr attachment system above to work in vr with my own Static meshes ? or is there a better way to attach static meshes together in VR like the system above.

HELP PLEASE
