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VR Actors which can be Resized with Motion Controllers (Blueprints only tutorial)

Shows step by step how to create actors which can be resized in Virtual Reality using Motion Controllers.

This method is entirely Blueprint based and does not require any plugin.

For maximum flexibility, it uses Blueprint Interfaces like the Pickup Actors in the original VR template. In fact the two interfaces can also be combined in a single actor making it grabbable and resizable.

cool, i was thinking about this feature . Would you recommend this , let’s say, for a top down view (to resize the entire map) or is it better to go with zoom in/out?

If you have a 3D representation of your level in VR (say an a table) and you want to zoom into it, you can use this method. You would also need to add a rotation function so you can pivot it around the Z axis.