I want to make a sandbox game with terrain that is procedurally generated, fully destructible, round/smooth, with biomes, caves, multiple types of mineable materials (like dirt, grass and stone) and the ability to create new dimensions. (Kinda like minecraft, but without the blocks.)
I don’t really know how to do this though since I’m only a beginner. So I thought it would be nice to have it built in to the unreal engine itself.