# Voxel based games

**URL:** <https://forums.unrealengine.com/t/voxel-based-games/8280>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [July 26, 2014, 3:38pm UTC](https://forums.unrealengine.com/t/voxel-based-games/8280 "2014-07-26T15:38:09Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![afuzzyllama](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@afuzzyllama](https://forums.unrealengine.com/u/afuzzyllama)\
**Post date:** [July 30, 2014, 1:44pm UTC](https://forums.unrealengine.com/t/voxel-based-games/8280/8 "2014-07-30T13:44:56Z")

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You might want to start here:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

If you are looking to combine cubes, you can just create your own mesh and bake in the physics. Unfortunately with this example, Epic hasn’t finished baking collisions at runtime so this code only works in the editor. It is on their list of things to do, so probably by the time you are ready for release, Epic will have it out in that future version of the engine. 🙂

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_[View the full topic](https://forums.unrealengine.com/t/voxel-based-games/8280)._
