hello,
is there a way to exclude a movable object from being affected by the volumetric lightmaps?
if not, is there a way to deactivate volumetric lightmaps? or not to be baked at all
thank you
hello,
is there a way to exclude a movable object from being affected by the volumetric lightmaps?
if not, is there a way to deactivate volumetric lightmaps? or not to be baked at all
thank you
Did you ever figure this out, Idgi?