I have a quick question regarding the new volumetric lightmaps. I want to my character to cast dynamic shadows (stationary light) and also to be affected by the shadows of the surroundings (volumetric lightmaps). The only problem is, on mobiles (OpenGL ES 3.1/Vulkan preview) I can’t seem to be able to have them both. If I have the main light set to stationary, the character has dynamic shadows but it’s not affected by the surroundings shadows. If I set the main light to be static so everything is full baked, then volumetric lightmaps work.
Is there a way to have them both?