# Volumetric Lighting and Spotlight Help

**URL:** <https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642>\
**Category:** Rendering\
**Tags:** spotlight, unreal-engine, Lighting, volumetric-fog, UE4, question\
**Created:** [May 8, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642 "2019-05-08T20:38:56Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![MattEBV](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mattebv/32/464802_2.png) [@MattEBV](https://forums.unrealengine.com/u/MattEBV)\
**Post date:** [May 8, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642/1 "2019-05-08T20:38:56Z")

</div>

**The Short Story**  
I would like to create a volumetric spotlight with clipping control of the visible beam

**The Long Story**  
I am able to create spotlights with volumetrics, however, lighting and optics in the real world don’t usually start at a single point in space (img 1). Most of the time light is manipulated with optics and comes out of a fixture at a large diameter (img 2). I haven’t found any way to do this in UE4. Am I approaching this all wrong? Should I be creating geometry and a material for the light beam? If I go down that path what will happen with volumetric shadows on geometry and if I ever use a gobo (img 3)?

img 1

 ![276373-cinema-4d-2019-05-08-13-16-10.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/8/1c8882a21bbc728d8e51bdd7403c6282a07901c1.jpeg)

img 2

 ![276374-cinema-4d-2019-05-08-13-16-32.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/e/e8e2ad0ae7cd838564a7cab404c7a39bdaa67762.jpeg)

img 3

 ![276375-cinema-4d-2019-05-08-13-18-58.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/3/d/93d160eb7312b7f8e20cec785fe4624539bf0e11.png)

---

<div class="post-metadata">

**Author:** ![littleclaude](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/littleclaude/32/1008648_2.png) [@littleclaude](https://forums.unrealengine.com/u/littleclaude)\
**Post date:** [January 10, 2025, 3:02pm UTC](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642/2 "2025-01-10T15:02:18Z")

</div>

Did you work this out? Should be start attentuation option, although I need to look into this to be sure.

---

<div class="post-metadata">

**Author:** ![littleclaude](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/littleclaude/32/1008648_2.png) [@littleclaude](https://forums.unrealengine.com/u/littleclaude)\
**Post date:** [January 10, 2025, 3:03pm UTC](https://forums.unrealengine.com/t/volumetric-lighting-and-spotlight-help/448642/3 "2025-01-10T15:03:54Z")

</div>

If that fails then rectangle light with barn door adjusted.
